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31 Seconds
tech, games and drama theory
By Saul Howard · Launched 4 months ago
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A unicycle for the mind
Back when you still needed to convince people to buy a computer, Steve Jobs loved to say Apple made “bicycles for the mind”, amplifying our output to new heights. Of course he was right — with computers, human accomplishment has scaled dramatically.
Saul Howard
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A unicycle for the mind
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Total communication
As big tech buys up first media and now gaming, we might reasonably ask, is there any sector they won’t eventually consume? It can seem as if Google…
Saul Howard
Feb 3
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Total communication
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Digital Babylon won’t fall
The metaverse is at once a “lazy rebranding of the same old social networks”, and yet also an “attempt to enslave humanity”. This is a familiar place…
Saul Howard
Feb 2
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Digital Babylon won’t fall
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All is but toys
I spoke to David Wighton at The Times about Gamification of Work, who quoted me as a “fan” of gamification: Yet the impact of the pandemic on the future…
Saul Howard
Feb 2
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All is but toys
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The Remote Era
We are entering a new age of knowledge work: the Remote Era. In a McLuhan sense, the medium of office work has changed. Up until now, everybody thought…
Saul Howard
Jan 24
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The Remote Era
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Taking games seriously
Enterprise software design is converging on the patterns of game design because work is now fully virtual and game interfaces are the language of the…
Saul Howard
Jan 21
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Taking games seriously
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Post literacy
Many people are saying that the culture has entered a post-literate phase. “Post-literate” is supposed to mean that people no longer read books…
Saul Howard
May 18, 2021
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Post literacy
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In praise of irritation
Creative places are uncomfortable. The tendency is to relax into comfortableness, but this needs to be fought against. We should seek out irritation in…
Saul Howard
Mar 20, 2021
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In praise of irritation
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