Back when you still needed to convince people to buy a computer, Steve Jobs loved to say Apple made “bicycles for the mind”, amplifying our output to…
As big tech buys up first media and now gaming, we might reasonably ask, is there any sector they won’t eventually consume? It can seem as if Google…
The metaverse is at once a “lazy rebranding of the same old social networks”, and yet also an “attempt to enslave humanity”. This is a familiar place…
I spoke to David Wighton at The Times about Gamification of Work, who quoted me as a “fan” of gamification: Yet the impact of the pandemic on the future…
We are entering a new age of knowledge work: the Remote Era. In a McLuhan sense, the medium of office work has changed. Up until now, everybody thought…
Enterprise software design is converging on the patterns of game design because work is now fully virtual and game interfaces are the language of the…
Many people are saying that the culture has entered a post-literate phase. “Post-literate” is supposed to mean that people no longer read books…
Creative places are uncomfortable. The tendency is to relax into comfortableness, but this needs to be fought against. We should seek out irritation in…
I find reaching for my phone, opening Twitter and scrolling to be a hugely compelling activity. The thrill is something like a soap opera, reading…
When Americans reach for a European city to illustrate their point I notice they almost never pick London. If, “What about European tech?”, is the…
Some values may benefit small groups such as startups, without necessarily being good for people’s everyday lives or even society as a whole. For…
A company offers a tradeoff: it captures employees’ productivity, to create a lens focusing many hands on big problems. Post-internet, I see a new…